Rogue Souls
Devlog
- November 18, 2024 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingIt has been 2 weeks since my last post. Code Maintenance : Once again, thankfully little in the way of code maintenance the last couple weeks. I've been able to clean up as I worked on new code withou... Continue reading
- September 05, 2024 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingIt has been about 4 weeks since my last post. Player Empires : I finished the basic implementation of empires--the setup, a bunch of the API, an event system for player empires to respond to each othe... Continue reading
- August 07, 2024 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingIt has been about two weeks since my last devlog. Since I sketched out Factions "from top to bottom" I decided to implement Factions "from top to bottom," and I did that by setting aside the work I ha... Continue reading
- July 25, 2024 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingIt has been 4 weeks since my last devlog. From June to mid-July, I expanded the Operation system and designed ahead for the next steps in development. Encounters : Before I can get into the nitty-grit... Continue reading
- June 28, 2024 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingIt has been 14 weeks since my last devlog. I usually try to organize updates in reverse chronological order but it has been 3 months and I'm tired. In March, I finished the essential code to visualize... Continue reading
- March 18, 2024 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingIt has been 4 weeks since my last devlog. Four weeks ago, I completed implementation of Trade Mains, or smaller trade networks embedded within a Sector-wide Trade Network. I attempted to create an out... Continue reading
- January 08, 2024 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingI hope everyone had an agreeable holiday. I have returned to development following the failure of the Kickstarter campaign. The future is uncertain. Weekly updates will resume starting tomorrow... Continue reading
- November 21, 2023 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingRogue Souls is now in its pre-launch Kickstarter phase! Please follow & share ! TL;DR While working on UI last week, I did a bunch of design work on integrating magic traditions & spells with language... Continue reading
- November 14, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #Trading, #Visual NovelRogue Souls is now in its pre-launch Kickstarter phase! Please follow & share ! TL;DR Haven't updated devlog the last couple weeks bc I was huddled weeping under my desk, trying not to freak out too m... Continue reading
- October 17, 2023 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingTL;DR continued decoupling old UI & replacing it with new UI framework. Build & Deployment : Development : Finished moving code from the sector screen to the new sector layer. Testing that the new inp... Continue reading
- October 09, 2023 by Tanys Foster#Cyberpunk, #Open World, #Roguelike, #Space, #TradingTL;DR decoupled old UI and replaced it with new UI framework bits. Build & Deployment : Development : Continued decoupling old UI components to replace with the new framework & components. Design : Bl... Continue reading
- October 04, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR finished UI framework. Started integrating & testing older "hard coded" user input & interface components. Build & Deployment : Development : Finished the new UI framework! Preliminary testing t... Continue reading
- September 25, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR worked on User Interface. Updated designs for Karma, Laws, & Legal System. Build & Deployment : Development : Wrote and tested a bunch of UI components, including static & animated sprites for t... Continue reading
- September 19, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR paid down tech debt; lots of magic & spell design work; did more Kickstarter stuff for November. Goal is to have as much in place for Kickstarter done by the end of September so I don't have to... Continue reading
- September 14, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR refactored user interface structure; cut some fluff, consolidated bits and pieces, paid down tech debt; worked on Kickstarter stuff for November. Build & Deployment : Development : Consolidated... Continue reading
- August 31, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR Build & Deployment : Development : I competed a system for generating & placing rooms within a spaceship hull. Special thanks to Adrian Moore (stewster on GitHub) for making source for his Shipw... Continue reading
- August 14, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR too much, can't summarize. Just read the thing, it's mostly bullet points. Hell, I probably missed something. Build & Deployment : Added (then removed) dependency for gdx-basis-universal to try... Continue reading
- August 10, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR Pushed back release of devlog until I got gamepad controls working. They're working now! Build & Deployment : Development : Connected the player input layer to the view layer. Pushing gamepad bu... Continue reading
- July 26, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR Added framework for gamepad support, began integrating controller support with libGDX Scene Graph (User Interface). Build & Deployment : Development : Added basic controller support & verified c... Continue reading
- July 16, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTL;DR Finished trade network (nodes, routes, etc) update & display. Now renders in 3d! Integrated Frame Buffer to enable post-processing effects and integrate libGDX Scene Graph. Build & Deployment :... Continue reading
- July 11, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingTook a break from fixing bugs in the voxel engine to work on the interstellar trade system. I'll be back to working on the voxel engine again soon because the next pre-alpha release depends on it. Bui... Continue reading
- July 03, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingThis last week sucked. My 2yo is fighting naps again and not sleeping through the night. I got some work done Monday & Tuesday, but the rest of the week was a wash. Add to that the fact Melon Tusk sun... Continue reading
- June 26, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingThis last week has been focused primarily on development and paying down technical debt. Build & Deployment : Development : Completed voxel engine integration with the new world generation framework... Continue reading
- June 19, 2023 by Tanys Foster#Cyberpunk, #Open World, #Space, #TradingThis last week has been focused primarily on development and bugfixes. Build & Deployment : Updated repo on Github, pushed release to Itch.io. Cleaned up some things in Gradle, started investigating D... Continue reading