Week 34 Update
Rogue Souls » Devlog
TL;DR
Build & Deployment:
Development:
- I competed a system for generating & placing rooms within a spaceship hull. Special thanks to Adrian Moore (stewster on GitHub) for making source for his Shipwright and Rogue-like utils projects available! I have some bugs to work out with carving hallways, but the bulk of the room generation & placement is done.
- I created a simple functional interface based on Java's basic BiPredicate to handle primitive ints, and I used it to create some really cool flood fill options when generating spaceship layouts. I generalized the tools to use with libGDX tiled maps, so I should be able to use the same when I create the dungeon generator and more! Good times!
Design:
- More work on the law systems.
- More work on Souls: notably Relationships and Skills.
Influence:
I spent a lot of time reading TTRPGs over the last week. I also watched some really interesting analysis videos on some recent horror games.
- Blasphemous (?)
- Bliss Stage: Interim Stage
- Dead Space (?)
- Heart: the City of Beneath
- Lancer RPG
- Prey (?)
Marketing:
- Met with Hazel, who is going to assist me with marketing the Kickstarter come October & November. Watch this space ~
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Rogue Souls
Open-world Roguelike space trading game.
Status | In development |
Author | Tanys Foster |
Genre | Role Playing |
Tags | Cyberpunk, Open World, Roguelike, Space, Trading |
Languages | English |
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