Week 25 Update
Rogue Souls » Devlog
This last week has been focused primarily on development and paying down technical debt.
Build & Deployment:
Development:
- Completed voxel engine integration with the new world generation framework. (Minecraft meets Traveller.)
- Completed upgrade from "standalone" world generation to ECS generation system. World generation and voxel engine updates are a component of the game engine's updates, and can share resources with the rest of the engine.
- Completed essential port for the voxel engine.
Influence:
- About halfway through season 2 of The Last Kingdom, and loving it. I'm so glad I found this series, it is a worthy (successor? heir? follow-up?) to Sharpe. Obviously it isn't a sequel per se but it iterates on the essential components of Sharpe and continues to be excellent.
- Finished my Beast Master playthrough of Borderlands 3. It was too easy, lol.
Marketing:
- Don has continued working on the website, and it looks better and better all the time!
- Picked up about 100 followers on Twitter in the last week.
Rogue Souls
Open-world Roguelike space trading game.
Status | In development |
Author | Tanys Foster |
Genre | Role Playing |
Tags | Open World, Space, Trading |
Languages | English |
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