Devlog 24.7.1
This is a small post which will (hopefully) precede a longer, more detailed update in the near future.
After some time away to grieve for projects past, projects failed, etc., I've returned to work on Rogue Souls. Thursday I accomplished a massive refactor & architectural overhaul that resulted in slashing a little over 80% of the code base (70 objects down from 400).
The application is leaner, meaner, and easier to maintain.
The focus of the refactor was twofold:
- Remove singletons and establish a clear application structure.
- Remove extraneous code that didn't contribute directly to what was already working (i.e. model & gui).
Last year I spent approximately 6 months out of the year updating the application model, learning about and developing the build & deployment infrastructure, and building a proof-of-concept voxel engine. The other 6 months was a crash course in UI frameworks & design, plus implementing gamepad support.
Rogue Souls
Open-world Roguelike space trading game.
Status | In development |
Author | Tanys Foster |
Genre | Role Playing |
Tags | Open World, Space, Trading |
Languages | English |
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