Week 35 Update
Rogue Souls » Devlog
TL;DR spent a good chunk of my week helping a friend with a mod project. Other time I spent implementing basic support for music, and you can adjust music volume in preferences.
Build & Deployment:
Development:
- Implemented music! My collaborator Don provided me with a track called "Destination Input," which now plays on the Main Menu when the game begins.
Design:
- Worked on Bloodline designs. Put together a framework for limiting humanoid and demi-human armor types.
- Importantly, I revised & updated game mechanics as associated with Soul Components. Each piece of a character's soul can influence, and be influenced by, the other five components.
- For example, a character afflicted by a Curse has their Destiny altered: the Curse may wither their body, steal their voice, harden their heart, spread among their friends & family members, or cut off access to their skills or memories. In any case, the Curse is attached to their Shadow, or Destiny, and they must seek specific remedies associated with that part of their soul.
- Another example would of course be the Chakra: using the Subtle Arts, one can block or damage the Chakra of a character, thereby cutting off access to different knowledge, skills, or powers, and harming the character's soul directly.
- Each collection of afflictions will have affects unique to its type, while some afflictions will be shared, and others may even be universal. A list of specific afflictions and the components they are associated with will be made available much later in the development process. For now, the system continues to see a great deal of development.
Influence:
- Played a bunch of Vampire Survivor. I can see why people enjoy this game so much. I unlocked a bunch of characters, purchased all the basic upgrades (and a couple unlocked ones), and beat the first map with the first 11 characters. It's a good time.
- Updated my documentation with a significant "Influences" section to help keep track of the games I directly or indirectly drew inspiration from while working through design & development. There's a lot. I may eventually consolidate or cull some of these pages but I discovered recently that I simply needed link-able pages for the many, many influences on Rogue Souls.
Marketing:
- My next meeting with Hazel is Tuesday and we will be discussing backer tiers as well as get the Kickstarter page in better shape. I've made notes about highest & lowest tier rewards, and hopefully Hazel will have had some more ideas since our meeting last week!
Rogue Souls
Open-world Roguelike space trading game.
Status | In development |
Author | Tanys Foster |
Genre | Role Playing |
Tags | Open World, Space, Trading |
Languages | English |
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