Week 31 Update
Rogue Souls » Devlog
TL;DR Pushed back release of devlog until I got gamepad controls working. They're working now!
Build & Deployment:
Development:
- Connected the player input layer to the view layer. Pushing gamepad buttons does stuff in the user interface!
- Removed all the stuff that wasn't working with the previous gamepad/UI implementation and replaced it with gdx-controllers v2 and controller-utils. Mouse & Keyboard controls working better, gamepad responding in limited capacity.
Design:
Influence:
- Played a bunch of Deep Rock Galactic. Finally got to play online and I LOVE DRG's multi-player. Wife & I are planning to cancel our Youtube Premium subscription bc it keeps costing more $$$, and settle for Games Pass Ultimate instead (we play more games & watch less Youtube anyway).
Marketing:
- Created a logo for Rogue Souls! Also, wrote some copy for an announcement trailer. Don is working on some music, and we're working on getting someone to cut together a trailer.
Rogue Souls
Open-world Roguelike space trading game.
Status | In development |
Author | Tanys Foster |
Genre | Role Playing |
Tags | Open World, Space, Trading |
Languages | English |
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