Devlog 24.1.2
Rogue Souls » Devlog
TL;DR I was so miserable and depressed yesterday I literally forgot to post the devlog I had already written the day before.
Build & Deployment:
Development:
- Took a break from UI to refactor Voxel Engine code. Been working on that the last 2-3 weeks. It's coming along nicely.
Design:
Influence:
- Playing modded Minecraft with family. It's a 1.20.1 server (running out of my office on a spare PC) with Lost Cities, Farmer's Delight, several of Alex's mods (Caves, Mobs, & Domestication Innovation), and a few others. We've built up a nice little village through trading and whatnot, and we've started fortifying it while venturing out now and again to raid Caves.
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Rogue Souls
Open-world Roguelike space trading game.
Status | In development |
Author | Tanys Foster |
Genre | Role Playing |
Tags | Cyberpunk, Open World, Roguelike, Space, Trading |
Languages | English |
More posts
- Devlog 24.11.149 days ago
- Devlog 24.1152 days ago
- Devlog 24.7.182 days ago
- Devlog 24.1.1Jan 08, 2024
- Week 49 UpdateDec 11, 2023
- Week 47 UpdateNov 27, 2023
- Week 46 UpdateNov 21, 2023
- Week 45 UpdateNov 14, 2023
- Week 42 UpdateOct 23, 2023
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