Devlog 24.11.1
Rogue Souls » Devlog
Yesterday I finished a basic implementation of planetary surface generation. I also connected the high-level planetary data abstraction "planet profile" to the mid-level surface generation, so now they share information. <3
Now that there's a more vigorous connection between the sector-layer and the planetary-layer, I can also start tweaking the Event System the UI emits whenever the player interacts with buttons and so forth. Before last night, I've had to either hard-code a solution or cross my fingers and hope that whatever I already had in place would bear out, but now I can properly consolidate player input into specific layers of UI implementation.
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Rogue Souls
Open-world Roguelike space trading game.
Status | In development |
Author | Tanys Foster |
Genre | Role Playing |
Tags | Cyberpunk, Open World, Roguelike, Space, Trading |
Languages | English |
More posts
- Devlog 24.1153 days ago
- Devlog 24.7.183 days ago
- Devlog 24.1.2Jan 10, 2024
- Devlog 24.1.1Jan 08, 2024
- Week 49 UpdateDec 11, 2023
- Week 47 UpdateNov 27, 2023
- Week 46 UpdateNov 21, 2023
- Week 45 UpdateNov 14, 2023
- Week 42 UpdateOct 23, 2023
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