Devlog 25.51
Rogue Souls » Devlog
Bunch of stuff so far this month.
I've implemented the framework for spaceship outfits, which is basically an "inventory" system for spaceships. Each Outfit has a base set of attributes which can be altered by the manufacturer, maintenance, and potential modification by the player/characters.
I had an idea for storing certain physical capabilities within the Outfit representing its Reliability: Atomic, Chemical, Electrical, Mechanical, that sort of thing; with each component requiring a different set of skills or tools to upgrade, repair, or replace.
There's more, but that's what was on the top of my head. Check out the Roadmap to see some of the other stuff I've been working on.
Rogue Souls
Open-world Roguelike space trading game.
| Status | In development |
| Author | Tanys Foster |
| Genre | Role Playing |
| Tags | Open World, Space, Trading |
| Languages | English |
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